Full-stack engineering
Complete digital products, from intuitive interfaces to well-structured services and data.
I'm Adnane, a software engineer at Oracle. I turn ideas and complex problems into thoughtful, well-built digital products.
What I build
Full-stack productsHow I work
Idea to productionBased in
MoroccoEngineering approach
Design for resilienceProduct approach
Clear and performantI’m a systems-minded software engineer working across infrastructure, product code, and the experience of the people relying on both.

I care about the quiet qualities that make software trustworthy: clear architecture, sensible defaults, useful observability, and interfaces that feel effortless.
At Oracle and in my own projects, I work across the stack to turn challenging ideas into useful, polished software.
Complete digital products, from intuitive interfaces to well-structured services and data.
Containerized platforms, delivery pipelines, automation, and infrastructure designed for predictable operations.
Modern full-stack products that balance engineering depth, usability, and the speed needed to ship.
My experience spans full-stack products, data, cloud platforms, and enterprise software.
Morocco
Building and improving enterprise software across services, automation, infrastructure, and developer tooling.
Researched cloud-infrastructure optimization and practical improvements to platform reliability.
Remote
Developed a full-stack web application for structured database management.
Temara, Morocco
Delivered business-intelligence analysis and automated operational reporting.
1337 School · 42 Network
FPK University
A selection of shipped work where product thinking, dependable engineering, and polished interaction come together.
MX-01View liveA collaborative animation platform combining advanced editing tools, AI image generation, element extraction, and real-time workflows.
MX-02View liveA generative art experience connected to print-on-demand fulfillment, payment processing, and a seamless path from prompt to physical artwork.
A real-time multiplayer platform with Pong, chat, authentication, and tournament management.
An HTTP/1.1 server built from scratch in C++ with multi-client support, CGI, uploads, and RFC-aware behavior.
A compact 3D game engine using raycasting and MinilibX, inspired by the rendering approach of early first-person games.
The technologies I use to take ideas from interface and application logic through to production.
From prototypes to production
Products and systems
Across the full stack
Own the whole solution
Fast, responsive experiences with an eye for clarity and polish.
Well-structured services, APIs, and data paths that can evolve safely.
Infrastructure that is observable, repeatable, and ready for failure.
If you are building a product or looking for an engineer to solve a difficult problem, I’d be glad to hear from you.